[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/vr/ - Retro Games


View post   

[ Toggle deleted replies ]
>> No.2278729 [View]
File: 245 KB, 1203x923, doom map.png [View same] [iqdb] [saucenao] [google] [report]

Sweet jesus I am almost done with my very first doom map.

I quit on it for a bit more than half a year, I have probably already spent at least 15-20+ hours on it because it took me to learn a bunch of shit from the ground up and I kept on falling into holes where I had to redo over some things.

I promised to make it at least a decent map for my first time, I concentrated REALLY hard on making it feel "old-school" where it's non-linear and closed in like 90s doom maps.

I just have to finish one section, and then properly texture a couple of places, and then make sure shading looks nice and spooky in some areas.

It was a mistake to use GZDoom builder because I didn't utilize any GZDoom features. I just hope it works on Zdoom as well.

View posts [+24] [+48] [+96]