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>> No.8211518 [View]
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8211518

>>8211467
I'm not sure what I did wrong then, I thought this was the trigger
>>8210570
I'm glad you thought UC wasn't utter shit, and I had a chuckle from my silly scripted sequence with the dying marine making you jump. You also missing some of the secrets gave me hope that I actually designed secrets that were non-trivial to find, that or you didn't bother looking because the map seemed half baked.
The sparse ammo pickups were because I got used to knowing where all the grunts were and taking ammo from them. I might add some shellboxes if you think it'll help. I'll also make sure to add something at that platform pit to prevent softlocking.
There's definitely issues with the flow of the map and how certain areas are poorly used, or how certain encounters can be trivialized depending on what the player decides to do first, but I'm far enough in that the extent of what I'm up to doing is messing with entities.

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