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>> No.10815174 [View]
File: 746 KB, 2248x3484, oetl3Jy.jpg [View same] [iqdb] [saucenao] [google]
10815174

>>10812498
Here's data from the OG nip guide. Apparently it's only 11 shots

>> No.9415917 [View]
File: 746 KB, 2248x3484, enemy hp.jpg [View same] [iqdb] [saucenao] [google]
9415917

This is the damage table for the original game taken from the Inside of Biohazard guide.

>> No.7706930 [View]
File: 746 KB, 2248x3484, Inside of Biohazard damage table.jpg [View same] [iqdb] [saucenao] [google]
7706930

>>7705254
Here's a damage table I found online from the Inside of Biohazard guide book.

>> No.7285578 [View]
File: 746 KB, 2248x3484, oetl3Jy-平均-average.jpg [View same] [iqdb] [saucenao] [google]
7285578

>>7285542
>>7285530

Yeah unfortunately the sprawl of all the potential versions is too much to manage. I've tried to narrow it down to the versions that would be relevant to a US/English player such as myself. Even so, I've already had to add another column as I've realized that there are at least two versions for PC that are very similar, based on the fact that the one I'm playing is different from the one Lotus Prince covered in his video (seems to be the PowerVR/Windows 95 version). That's two US versions, APART from the Ultra2000 version, though I feel I've heard reference to yet others.

Yes, the difficulty question has been on my mind too! I was hoping to get some help for that. TO MY KNOWLEDGE, which is fallible, there are only two difficulties for the standard/original difficulty of the game. The Japanese difficulty (I call "lower" in my document) and the US PS1 ("higher"). It's tough because there is some variance in the hit points of and damage dealt by various enemies. It would be nice if you could tell by exactly how many bullets it took to kill a zombie. I think some of the bosses might have fixed quantities of HP, so I'm planning to test that in due time. Yes, I too would love to see it myself in the game's memory.

Someone mentioned that Deadly Silence delivered some buffs to the player in classic. If that bares out, that would be a third difficulty. And of course, you just never know what random shit they changed across these versions.

>> No.6051732 [View]
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6051732

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