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>> No.6271215 [View]
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6271215

>>6271165
>Due to these realities, the mod would actually have to have a reasonable emphasis on melee combat
Damn, never thought it from that perspective. I know that melee combat can be fun in Doom, as demonstrated by Action Doom 2, GMOTA and Final Doomer, can the flintlock gameplay be made fun as well? Maybe not go with full blown realism, but make the reload slow enough (and interruptible by damage) so the guns will be used either for picking off distant targets or for a short burst of damage in close combat before switching to melee. It would obviously work better in Heretic and especially Hexen levels, as they focus more on short-range encounters.

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