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/vr/ - Retro Games

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>> No.6205986 [View]
File: 31 KB, 682x654, n64_audio.png [View same] [iqdb] [saucenao] [google]
6205986

>>6204965
>Audio on the Nintendo 64 was completely done in software
If by "done in software" you mean "CPU processes audio", then that's wrong.

>> No.6155842 [View]
File: 31 KB, 682x654, n64_audio.png [View same] [iqdb] [saucenao] [google]
6155842

>>6155834
>His N64 tunes had limited polyphony because they really didn't have CPU power to run more than half dozen channels
V8 2nd Offense manages 16 channels of music (+ more for sound effects) and that game wasn't made by a dev team that specialized in N64

https://www.youtube.com/watch?v=a47I8WIFe70

>the CPU was used for audio entirely, so the amount of channels and the quality of samples depended on how much cpu power you gave it
That's not actually correct. See pic related.

>> No.5786442 [View]
File: 31 KB, 682x654, n64_audio.png [View same] [iqdb] [saucenao] [google]
5786442

>>5786425
>It had no sound hardware.

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