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>> No.5151276 [View]
File: 1.18 MB, 640x360, Quake 05.webm [View same] [iqdb] [saucenao] [google]
5151276

>> No.5150041 [View]
File: 1.18 MB, 640x360, shambler ranging.webm [View same] [iqdb] [saucenao] [google]
5150041

>>5150025*

>>5149371
>but then you have the examples of super long corridor with no cover and 2-3 Shamblers at the same time
The only level I can think of with a "super long corridors" and multiple shamblers is this one level in E4. The shambler's lightning attack has limited range, your non LG attacks don't. You can b8 this attack and keep shooting at him while staying out of his range, keeping him at a distance. And these "super long corridors" have entrances from which you can strafe back and forth into cover; it's not like these corridors exist in a void. If you're caught in a bad position it's probably your fault and you shouldn't have been so wreckless by not appropriately dealing with the shamblers from the distance (and hauling ass away with bunnyhopping is always fun). You could get unlucky but hell, you could get unlucky in any FPS. It's not the end of the fucking world m8. And if you're finding it's happening too often, then you're probably doing something wrong.

>And if that part in the video is about dodging, how comes there is so little space to maneuver, litteraly 2 steps on either side until you take environmental damage? and even then, considering the Ogres are all around the player, it's literally impossible to see all of them at the same time
>The "fag" in the video doesn't take dmg because he sucks, he takes dmg because the rooms suck.
See the webms I posted. There is clearly plenty of room to maneuvre and the guy has put himself in a stupid ass position (despite knowing the map) which you seem to think is infallible. You can see all the ogres when attacking, you're completely wrong. He clearly could have played the area better.

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