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>> No.6579748 [View]
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6579748

>>6579689
>how to balance Necro and Inferno
Hm, I've run into this problem myself. One attempt was adding 2 CPU-only Inferno players in addition to the 4 Human players. Their starter zones were small in sandwiched in between the Human players, so they're more of a nuisance than a real threat, and if you play Inferno you end up with more towns of your own type. But that could have tipped the scale too much.

Right now I try to put a few Inferno dwellings in non-starter zones, e.g. an Archipelago type map and one of the islands has an Efreet dwelling.

Another option is Seer's Huts. HotA recently added a "Be a specific class" quest type so you could make Seers that only give something to Heretic or Demoniacs, or to anyone who isn't necro.

As far as Necropolis goes giving them a small or strategically poor starting position is probably a good idea. Maybe put less (or no) external dwellings to counter necro farming.

>> No.352143 [View]
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352143

Age Of Wonders had some cool Necromancy aspects to it and the undead race itself was pretty nifty. Their units would re spawn after 3 turns of being dead.

Also had a 'raise city' spell which would take a city you raided and bring it back to life as an undead city. This was pretty cool because it really made you feel like an undead horde roaming the lands and fucking EVERYTHING up.

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