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/vr/ - Retro Games

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>> No.1211079 [View]
File: 2.69 MB, 2560x2240, RetroArch-0322-142406.jpg [View same] [iqdb] [saucenao] [google]
1211079

There is already a CRT shader meant for use with 4K displays. This pic looks like dogshit to us now, but in the future, with the absurd DPI of a 4K monitor, it will look fucking amazing.

>> No.374339 [View]
File: 2.69 MB, 2560x2240, RetroArch-0322-142406.jpg [View same] [iqdb] [saucenao] [google]
374339

>>374280
Uh, aperture grille Sony TVs were objectively better TVs back in the day, although toward the end of the CRT lifespan shadow masks did get better to the point that it was basically up to personal preference.

Anyway, here's basically a look at a shadow mask shader that's in the works.

And yes, it looks like shit - to us with 1080p or below LCDs. Output to a true super hi-res display, this will look glorious.

>> No.359052 [View]
File: 2.69 MB, 2560x2240, RetroArch-0322-142406.jpg [View same] [iqdb] [saucenao] [google]
359052

This is a shot of a work-in-progress shader meant for use with high-contrast 4K displays. To us with our puny resolutions, it will look bad and really dark if you downscale it to fit the screen, but I imagine on the kind of display this is meant for, it's gonna look phenomenal.

Excuse the weird artifact near the top of the screen. It was a pain in the ass just to take this screenshot, and somehow the top didn't scale right.

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