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>> No.6391395 [View]
File: 256 KB, 1920x1080, e2d8ebc60669f2742cb9a24ac80e0075033e611ca5697d4762c484c9bde1cee7.jpg [View same] [iqdb] [saucenao] [google]
6391395

>>6391383
Basically the community manager linked to an anonymous post on RPGcodex to give it some validity.
>Those high expectations drove a lot of expensive experimentation. We were a small team and knew we couldn’t compete with current immersive sims in production quality and breadth, so we had to be creative and clever and weird.
>And we were on our way to make something unique and possibly fun, but probably not what the audience was hungry for.
https://www.videogameschronicle.com/news/the-system-shock-3-team-is-no-longer-employed-its-been-claimed/

>I was actually hyped for it, given Spector's involvement.
After Underworld Ascendant and the derpy SHODAN? Based on the post it sounds like SS3 was going down the same path.

>> No.4139920 [View]
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>> No.1859275 [View]
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