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>> No.4398785 [View]
File: 30 KB, 495x442, death train.jpg [View same] [iqdb] [saucenao] [google]
4398785

>>4398770
Now see thats something I can live with, its known and staked out clearly that you will have a death exit every time.

This gives me a very cool idea for how the game could have been much darker from the beginning, all the way back to the 90s.
> If the vanilla game was designed different and each level had a death exit, maybe creative in terms of how they worked invoking different effects... but each of them being
> "if you die in this sector, you are transported to the next map after a few seconds"

That would have been like NiN and Alice In Chains level of edgy grunge shit right there. The only thing that could have made it edgier was using nailguns in doom.

And it would have solved the problem of arsenal escalation, in fact weapons like the BFG and Rocket would be relegated to whichever map they appear on, or could be made into secret items so that its a real bonus to find one in a given map.
> the plotline of some game like this would be like, you must die over and over again to fight back the bastions of hell - you must fight death with your own death.
> the game has multiple endings, if you fucked up too many times and didnt get enough % kills you find out that you're actually dead in a hospital room - you were fighting your own death all along and in the end you failed

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