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>> No.6015435 [View]
File: 298 KB, 800x800, baron huffing.png [View same] [iqdb] [saucenao] [google]
6015435

>>6014080
Why do surprise chaingunners make the best comedy?

https://www.youtube.com/watch?v=cVyMsAja5z8

>> No.5887305 [View]
File: 298 KB, 800x800, baron huffing.png [View same] [iqdb] [saucenao] [google]
5887305

https://www.youtube.com/watch?v=IabHvqCjv24

Pretty neat how Sigil's midi-soundtrack has its own identity yet seems to reference bunch of old Doom songs. This soothes the soul.

>> No.5803902 [View]
File: 298 KB, 800x800, baron huffing.png [View same] [iqdb] [saucenao] [google]
5803902

I wonder if they just buried that new Doom movie.

>> No.5589816 [View]
File: 298 KB, 800x800, baron huffing.png [View same] [iqdb] [saucenao] [google]
5589816

Got back from a vacation. Sigil still fucking delayed?

>> No.5210962 [View]
File: 298 KB, 800x800, baron of hell huffing.png [View same] [iqdb] [saucenao] [google]
5210962

>>5210724
>55 euros for the standard box to finland
Kinda want to but at the same time don't. Gimme a poster of the artwork in a reasonable price and I'll support your mobile game development, Romero.

>> No.5164056 [View]
File: 298 KB, 800x800, baron of hell huffing.png [View same] [iqdb] [saucenao] [google]
5164056

Tried making a small slaughtershit map with the 100 minute thing but it's just nonsense gameplay-wise. What's a good way to balance these things, anybody got any idea?

>> No.5153739 [View]
File: 298 KB, 800x800, baron of hell huffing.png [View same] [iqdb] [saucenao] [google]
5153739

>>5153736
I hope they are just aliens from another dimension so that I can think about sucking baron of hell's cock without losing my chance of getting into heaven.

>> No.5140163 [View]
File: 298 KB, 800x800, baron of hell huffing.png [View same] [iqdb] [saucenao] [google]
5140163

Anyone else been trying for this 100 minute mapping challenge? How do you approach it. I start blocking out the map but have really hard time not getting caught in jerking off details and letting the scope bloat. Also, is there a way to do XY symmetrical scale-transformation on selection in Doombuilder?

>>5139461
I appreciate Doom 3 for taking the horror seriously without castrating the player's agency against the monsters.

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