[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]

/vr/ - Retro Games

Search:


View post   

>> No.5199012 [View]
File: 300 KB, 1559x1184, this_is_fine.png [View same] [iqdb] [saucenao] [google]
5199012

>>5197052
>>5197175
Here's my two minute capsule review:
>Voiced protagonist
>Opening is protag reminiscing about his childhood with his girlfriend
>First weapon you get is the fucking Grabber
Oh and to top it off, the game says it can scale to 1080p but it's stuck at 1024 by 720.
Fuck this.

>> No.3908619 [View]
File: 300 KB, 1559x1184, this_is_fine.png [View same] [iqdb] [saucenao] [google]
3908619

Couple of questions since I didn't really get an answer last time I asked:

Is there a simple way to do SNES-style hit-flashes for enemies using ZScript?

eg.
>A_SetRenderstyle(1, STYLE_Stencil)
>A_SetRenderstyle(1, STYLE_None)

I'm thinking I can accomplish this with virtual functions, but I don't know enough about them. I don't want to use the pain state, since that means interrupting the monsters' attacks.

Also, can I remove a color translation after setting one with A_SetTranslation?

Navigation
View posts[+24][+48][+96]