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>> No.2612167 [View]
File: 2.95 MB, 1920x1080, gzdoom 2015-07-12 12-00-26.png [View same] [iqdb] [saucenao] [google]
2612167

>>2611972
> I knew about Hires Textures in GZDoom, but Megatextures? Wouldn't that slow gameplay down incredibly?
Not discouraging you or something, just interested in how such a thing would work in Doom.
Not that guy, but here's an example of a mod with light use of "megatextures". It can also be made incredibly involved with baked normal maps and lighting and shit from 3d modeling software too, but memory management could be an issue like you say.

>> No.2533093 [View]
File: 2.95 MB, 1920x1080, gzdoom 2015-07-12 12-00-26.png [View same] [iqdb] [saucenao] [google]
2533093

Just finished Putrefier. Words can't express how much I fucking loved this map.
Ed_C should work with professional level design.

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