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/vr/ - Retro Games

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>> No.7771947 [View]
File: 230 KB, 500x480, psx_shaky_vertices_example.gif [View same] [iqdb] [saucenao] [google]
7771947

PS1 texture warping: Based or cringe?

>> No.7753610 [View]
File: 230 KB, 500x480, 4BF496D2-973D-4C63-94D9-4B0ED76884F0.gif [View same] [iqdb] [saucenao] [google]
7753610

>>7753274

>> No.7299945 [View]
File: 230 KB, 500x480, psx_shaky_vertices_example.gif [View same] [iqdb] [saucenao] [google]
7299945

>>7299936
>play an inferior port
that's were you are wrong kiddo

>inb4 woobly poligons are souls
>the original artists designed 3d models to be wobbly
>i actually use wobble filters when emulating so they look as wobbly as possible

>> No.7156637 [View]
File: 230 KB, 500x480, 1526864823794.gif [View same] [iqdb] [saucenao] [google]
7156637

>>7149868

>> No.6709937 [View]
File: 230 KB, 500x480, 1526864823794.gif [View same] [iqdb] [saucenao] [google]
6709937

>> No.6337387 [View]
File: 230 KB, 500x480, psx_shaky_vertices_example.gif [View same] [iqdb] [saucenao] [google]
6337387

So has anyone tried to recapture the feel of low-poly no floating point rendering? I mean, the entire feel of the PSX is based on that rounding off.

>> No.5706486 [View]
File: 230 KB, 500x480, 1526864823794.gif [View same] [iqdb] [saucenao] [google]
5706486

>>5706408
Claire's booty shorts are pink REEEEE

>> No.5501350 [View]
File: 230 KB, 500x480, not sherry you crossdressing freak.gif [View same] [iqdb] [saucenao] [google]
5501350

>>5500878
I used to make her run into the wall just so I could see that ass shake

>> No.5197001 [View]
File: 230 KB, 500x480, ps1_polygons.gif [View same] [iqdb] [saucenao] [google]
5197001

>> No.5089969 [View]
File: 230 KB, 500x480, ps1_polygons.gif [View same] [iqdb] [saucenao] [google]
5089969

>> No.4906647 [View]
File: 230 KB, 500x480, resident-evil-resident-evil-34745924-500-480.gif [View same] [iqdb] [saucenao] [google]
4906647

>>4906635
i think its made by some russian guy so it being stilted edgy dialogue is charming in its own way. but i only care for the gameplay anyways, dumb yuro cutscenes with Sherry telling Hunk to fuck off and "get out from her way" and the modder thinking it's fucking epic are just a bonus.

>>4906624
nice, can't wait to try it out then. i'll cheese with infinite ammo if i have to just to see how it all plays out.

>> No.1895010 [View]
File: 230 KB, 500x480, hand holding.gif [View same] [iqdb] [saucenao] [google]
1895010

>>1894709
>There's quite a lot of small things in the old RE games that people don't notice, even playing 10 times over.

If you hold still a bit with Sherry tagging along she'll hold Claire's hand.

If you book it and she gets left behind a screen or two she'll hug her knees.

small things but add a wondrous amount of personality to the game and establishing their relationship

>> No.1861607 [View]
File: 230 KB, 500x480, dfgy.gif [View same] [iqdb] [saucenao] [google]
1861607

I have a question about something I've always wondered, but I'm really not sure how to phrase this properly as I know fuckall about the technical aspects of games so bear with me.

Why is it that in a lot of retro games with polygon modeled characters, during instances when they are positioned completely still (such as in a cutscene) the character model still seems to shift and wobble slightly? Pic related looks like the effect I'm trying to describe, although I know in that GIF specifically the characters ARE moving due to breathing.

>> No.1057756 [DELETED]  [View]
File: 230 KB, 500x480, 1378300201963.gif [View same] [iqdb] [saucenao] [google]
1057756

Thoughts on Resident Evil 2?
Is it the best RE game or the most overrated one?

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