[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4480635 [View]
File: 7 KB, 256x240, Hoshi o Miru Hito (J)_001.png [View same] [iqdb] [saucenao] [google]
4480635

>>4478761
>>4478770
>Maybe it has some obscure redeeming quality.
While I won't dare claim it isn't bad, I played it through and can shed some light on this

Mostly, the genre was so new at the time that it did a few things that were way ahead of its time
>your characters' battle portraits change every 7 levels, making it look like they 'evolved'
>the amazing ability to 'jump' over/through solid tiles almost everywhere
>a mind read ability you can use on NPCs
>multiple random battle themes depending on where you're at
>a meter where you can choose the power/MP cost of ESP moves you use in battle
>switch the onscreen character with one button, each character has unique abilities they can only use when they're the leader
I unironically had a blast playing through it, with the original puke-textures and everything, because it starts to feel more like a weird art experiment than a game after a while

Actually, some of those downsides are a bit off the mark too:
>there is no run option, once abattle begins you win or you die
This one's only half-true; you have a teleport spell you can leave combat with, but it has a chance of fucking up and dropping you in the middle of a maze instead of where you last were, making you have to warp to a town and walk back to wherever you were at
>there is no save options, just passwords, which will reset your level each time
In my experience it actually keeps your level, but there's a catch: the passwords include a nightmarish combination of english characters, hiragana, and katakana (wherein katakana isn't used anywhere else in the game but this screen), making them take an eternity to enter
Pretty accurate otherwise though

That all said, it is indeed the worst out there, but only because it didn't know any better
If jumping through solid obstacles caught on and other JRPGs used it, the JRPG genre today would be vastly different than they ended up being
But I still wouldn't recommend anybody actually play it

Navigation
View posts[+24][+48][+96]