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/vr/ - Retro Games

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>> No.4698820 [View]
File: 29 KB, 540x485, 1520393999835.jpg [View same] [iqdb] [saucenao] [google]
4698820

>>4698586
what dumbfounds me is how they seem to want to go with that gritty murky quake 1 aesthetic but they keep making the maps somehow cleaner and less otherworldly than quake 1 ever made them even for its former levels.

also there's like zero actual demonic/lovecraftian imagery for some reason. I'm referring to skulls and warped faces and all that, quake 1 retained some of the satanic elements from doom like pentagrams and the such, and there were some pretty gnarly depictions of sacrifice thrown in for good measure too. in both QC and D44M it's like they're deliberately avoiding their vintage 'alternate dimension' look entirely. like, sure, their techbase maps for D44M were gorgeous but they faltered a lot on the hellish look.

it's almost like they're afraid of going all out on the grossness and explicit, nightmarish imagery. like sure, hell's got rocks and trees and fire, quake has castles and moats and bastilles and it was very grey and muted, but both games had SO much more going on for them, and it's lame that they chose to deviate from that.

all in all I'm kinda disappointed on their visuals so far. I still like D44M, but they could have made it so much more interesting on the visuals department.

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