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>> No.10897727 [View]
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10897727

>>10897212
Pretty much done from the looks of it. The only glaring issue so far is that the sector logic follows a similar logic to dynamic lights, i.e. phasing through sectors, meaning some corners in some rooms may be illuminated even if there is no visible source. I don't know how to reliably fix this at the moment. Other than that, everything seems to work fine. Would like to field test this first before releasing. Wouldn't be the first time something works great in a test environment and completely falls apart when put to use outside of it. Next post would probably be a download link, inshallah.

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