[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10471993 [View]
File: 51 KB, 970x284, Trying to show how I did this shit.gif [View same] [iqdb] [saucenao] [google]
10471993

>>10470540
So some of the heavy lifting for this was already done for me as I'm using these Doomslayer hands TypicalSF made. To make the custom hand I took a normal gloved Doomguy hand, grayscaled it, and then painted over it using the color shown here with Aseprite's color layer setting.

I've spent the past like half hour trying to do an exact replica of how I made the finger plates, but I haven't had much luck there. But what I essentially did was start with solid block colors, then doing basic shading to give it a rounded and shiny metal look, then I duplicated that layer and raised the dupe up and to the left of the original, fucking with the brightness and contrast to make the lower bits darker.

After that it was just blurring and blending shit to give it a shiny brushed metal look, then I pushed it through a limited color palette to help bring back some of that sharpness. Aseprite has a feature where you can force dithering on a whole image when you make it use a limited color palette.
I'm not a particularly good teacher, hopefully you can make use of this knowledge somehow.

Navigation
View posts[+24][+48][+96]