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/vr/ - Retro Games

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>> No.4954441 [View]
File: 1.59 MB, 1794x934, SCR97.png [View same] [iqdb] [saucenao] [google]
4954441

>>4954417
I've thought about a mine train but I wanted something more "expensive".

>I've always wondered how the classification into "Schwarzkopf", "GCI" etc comes up. Are there specific characteristics to the different manufacturers?
Most coasters in RCT are classified by their track, for example all the coasters featuring the Floorless or Inverted track are all B&Ms, Bolliger & Mabillard. Sometimes the distinction is made by the train types, the Articulated Woodie train are GCIs Millennium Flyers. If you have a coaster built by a nerd you can also generally identify it by the design, img related is an obvious GCI identified by the twisted drop, low to the ground turns, constant banking and small airtime hills.

>> No.4721456 [View]
File: 1.59 MB, 1794x934, SCR97.png [View same] [iqdb] [saucenao] [google]
4721456

>>4721450

>> No.3834484 [View]
File: 1.59 MB, 1794x934, SCR97.png [View same] [iqdb] [saucenao] [google]
3834484

>>3834454
The bigger it gets the more likely a 8+ I is. This is the largest sub 8 I could find among my own woodies. IRL woodies are intense by nature, so it's quite realistic.

>> No.3430979 [View]
File: 1.59 MB, 1794x934, SCR97.png [View same] [iqdb] [saucenao] [google]
3430979

>tfw you build a coaster that really hits the spot
Please ignore the Arrow Cash Machines, I was in need of money for extensive terraforming and land buying.

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