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/vr/ - Retro Games

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>> No.7867143 [View]
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7867143

>>7866976
Alright, time for the final breakdown of this wad before I delete it forever. I've got a whole fucking essay to share.
>Touhou fan fiction autism
>Forced to sit still and read dialogue I don't care about, with no option to skip it
>The author just randomly makes tributes to random games and wads for no fucking reason, a good chunk of the mod has nothing to do with Touhou
>Projectile patterns which force you to move in a particular way just isn't something you should do outside of boss fights
>You especially shouldn't do it when enemies can shoot at you from any angle in a three dimensional space
>Touhou's projectile patterns were also made with a MUCH smaller target in mind
>Don't make massive lines of projectiles, because Doomguy has no invincibility frames and can be killed instantly
>Don't stick to the source material to an autistic degree if it's not going to work in another context, it's okay to deviate where necessary
>Massive, uninteresting maps where you just travel forward
>Zero incentive to explore, as there is nothing to explore
>Zero thought put into encounters, the game just shits out five hundred cacodemons and tells you to eat it up
>DOOM isn't designed with precise dodging in mind, whereas Touhou is
>DOOM also doesn't have an effective way for the player to judge how close they can stray to a projectile without getting hit, Touhou does
>Touhou's movement is precise, whereas DOOM's movement is momentum based
>Forcing the player to make tiny, precise movements with imprecise momentum based movement is bullshit
>THERE WERE SO MANY FUCKING MOMENTS WHERE I COULDN'T PHYSICALLY SQUEEZE THROUGH THE GAPS BETWEEN THE PROJECTILES
>The fairies have a tiny windup (3 ticks or about 11 milliseconds) before they fire projectiles, you can open a door and eat five projectiles before you can react
Cont.

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