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>> No.3184191 [View]
File: 125 KB, 375x700, 47393665_p1_master1200.jpg [View same] [iqdb] [saucenao] [google]
3184191

>>3184124
>lets just put really highres textures with bump-mapping and lightmapping, and some filters, in a game where the map geometry is comparatively simple and straight-forward, so that everything looks incredibly out of place at all times
>lets also make the monsters high polygon, with the same high speed low drag features, but keep the animations the same, and the effects the same but just higher res
Why do people do this? It looks fucking terrible.
Imagine if you retextured Wolfenstein 3D in 4k res textures, it'd look fucking WEIRD

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