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/vr/ - Retro Games

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>> No.4396841 [View]
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4396841

>>4396772
>>4396774
*NESfag and I have talked a lot about this episode in the past. I found this old post he made and I completely agree with him. Dude is completely on the same page as me and just 'gets it', probably because we're both among the older crowd that actually grew up with these games. Not saying you're not, but him and I often seem to notice and agree on the same nuanced things in FPS which might not be opinions that are widely acknowledged. Although we totally disagree on Quake lol.

Again, in terms of locality and environmental detail Postmortem is certainly lacking compared to other episodes. A warehouse is certainly a boring setting and many levels are pretty abstract which might annoy people that want more BUILD-style realistic locales. In terms of the actual core layout and gameplay encounters however it's really fucking splendid.

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