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>> No.10129729 [View]
File: 3.60 MB, 2560x1440, shubswager_2023-08-06_00-25-26.png [View same] [iqdb] [saucenao] [google]
10129729

>>10129710
>That's why you make everything a func
Oh everything is. VIS is actually pretty fast because I've made everything as a func_detail with SKIP on unseen faces and structural boxes around distinct sections of the map.
Lighting just takes forever because I have several outside areas with bouncing sunlight and several large lava pools with surface lights. BSP also takes a long time due to terrain and lots of curves.
I know it could be a lot worse, but it's made working on the map fairly tedious.
>Could you add hell ambient noises from Doom 3 to the mod?
You can use whatever sounds you want as long as you submit them with your map. Progs Dump 3 integration adds various sound entities that precache the audio files themselves upon spawning so there's no need to precache them in QC manually.

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