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>> No.4429442 [View]
File: 1.01 MB, 1366x768, dce ending.png [View same] [iqdb] [saucenao] [google]
4429442

finally finished DCE. for me, it picked up a lot during the second half. if every mission had held the same standard as the last three, it would have been a solid 9.

the graveyard mission was a turning point for me. it did have the same extreme gold quota that I complained about earlier, but here it felt like it served a purpose, since knowing the map better paid off toward the end.

the ritual was in itself a pretty standard city mission, but combined with the earlier missions set in dayport, it helped create a world that felt alive, with clear progression between the different nights. reading someone's journal on one mission, and then reading the same journal on a later mission only to find a new entry at the end, felt pretty cool.

the last mission was superb. probably one of the better looking castles I've seen, and the enemies looked really slick and pretty.

sadly, I felt that the initial missions dragged the whole campaign down. there was simply too much that the player had to do just to pass. the first mission had an absolutely ridiculous gold quota, and the second mission required you to find several tiny levers in random rooms.

the one area where the campaign excelled is the visuals. it did use some hd textures, but it was all very tasteful and minimalistic. unlike T2X, it was very consistent with its colour palette. it gave the campaign a very solid athmosphere.

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