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/vr/ - Retro Games

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>> No.9807375 [View]
File: 432 KB, 1257x659, Missing Explosion.png [View same] [iqdb] [saucenao] [google]
9807375

>>9806767
The graphic in pic related is completely absent in the SNES version. That explosion animation happens constantly in the arcade version when a missile hits an enemy or just the ground. On SNES the explosion is replaced with a much smaller and more basic graphic and it only happens when a missile collides with an enemy. If it hits the ground it just disappears.
>arcade gradius III only gets more busy on the loops.
And that's when it starts slowing down the most.
>by killing shit as fast as possible?
The issue isn't killing stuff as fast as possible. It's doing it only on the SNES footage and then deliberately avoiding doing it on the Arcade footage to make it look worse.

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