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/vr/ - Retro Games

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>> No.3599160 [View]
File: 13 KB, 306x278, very angry man with very sharp tool.png [View same] [iqdb] [saucenao] [google]
3599160

>>3597384

>> No.3426989 [View]
File: 13 KB, 306x278, very angry man with very sharp tool.png [View same] [iqdb] [saucenao] [google]
3426989

>editing Brutal Doom for the first time
>Spaghetti code. Spaghetti code everywhere
>Lot's of shit I could probably remove to optimize it, but I'm afraid that removing something will break something else that I didn't even know existed
>Getting monsters to bleed a certain color that isn't red is impossible

I don't know if I should respect Mark for understanding this mess of a code he made, or shit on him for creating this monstrosity in the first place. Probably the latter. On the other hand, I feel less insecure about my own spaghetti-ness of codes now.

>> No.3378938 [View]
File: 13 KB, 306x278, very angry man with very sharp tool.png [View same] [iqdb] [saucenao] [google]
3378938

Just finished D4D with BD's Starterpack. What are some other good maps that make use of Zdoom features but don't have, or have as little as possible, custom enemies?

>> No.3372618 [View]
File: 13 KB, 306x278, very angry man with very sharp tool.png [View same] [iqdb] [saucenao] [google]
3372618

>>3372596
dat face tho

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