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/vr/ - Retro Games

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>> No.768929 [View]
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768929

The highest difficulty nowadays seems to be quite easier than it used to be. Very Hard in the old days was nearly impossible without being perfect, nowadays many games let you make mistakes even on the highest difficulty. I like unforgiving difficulty once I've mastered the game, because now that I've already beaten it I know what's coming and most of the difficulty is gone unless it demands a lot from me.

I miss having less checkpoints and only being able to save in certain areas. I don't mind something like the quick save feature in Choro Trigger for DS because you can stop on a dime when you want but you can't simply revert to that quick save when you die or whatever.

Games never pit you up against douche bag rivals anymore. I always thought it was kind of a cool and funny feature to have someone that is your equal in a world full of minions and bosses you can usually overcome easily. It makes you work harder at the game too.

Co-op that isn't online. Split screen can be bothersome thanks to hardware issues involving reduced field of view and such, but now there seems to be less and less options for 2 people who want to play at home as a team. It's all so competitive and "you versus the world" anymore. There's no time for friendships or anything but PvP in a local setting and it sucks. There are exceptions but not many.

I also miss not having a million fucking developer screens every time I start a game. In the old days like Contra you started it up and it went straight to the title screen. Now the average game, especially on consoles, has you waiting at least a minute or two as they actually forbid you to skip these intro sequences. I mean, I understand giving people who developed the game their dues, but don't make it sow we have to see your stupid company's logo every time we want to play a game.

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