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/vr/ - Retro Games

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>> No.4758298 [View]
File: 17 KB, 550x150, DrumSSG.png [View same] [iqdb] [saucenao] [google]
4758298

>>4757168
Sidestep, no seriously.
This guy might be the biggest truck of hitpoints in the game armed with the strongest weapon any of the monsters have.
> But he cant track or lead targets worth a shit despite being cyber-ized
> The rockets will miss if you sidestep, though if you're near a wall you can still get blown up

You warped to this guy or died and ended up only with a pistol. My primary tactic for destroying this guy is just emptying all 400 bullets from my Chaingun. Then finish him off with a few rockets if that didnt do the job.
> or empty 200 rounds into him, then stick my BFG in his mouth

>>4757338
You make it a Shotgun
> which has to be reloaded after every 4 shots because thats all the tube holds.
> you only give the player 4 shotgun shells to start with, they may not find any for awhile, and while the bullets pile up they cannot even use them until they get the chaingun.

So its slightly OP, but at the same time very much not due to possible ammo scarcity.
> Oh wait you have a Fist dont you? Good thing you can still at least kill someone.

You can also include a Hand Grenade function where dude takes a standard brown rocket, pulls a pin out of the back of it and tosses the rocket on the ground. Just in case the player manages to get ahold of a couple rockets from a backpack or such.
> just enough to piss on a sparkplug

>> No.3748281 [View]
File: 17 KB, 550x150, DrumSSG.png [View same] [iqdb] [saucenao] [google]
3748281

>>3747609

Missile Launcher to replace plasma rifle which does a fuckton of damage but its really slow and you only get like 20 missiles (every cell item is a missile). Yknow that whopping-damage kinda feel you get from ATGM's in modern shooters.

Moar damage than equivalent cells but you'll get fucked on how much you get from the cell packs (3 missiles not 5).

>-----

Drum Fed double barrel shotgun that hits like the shotgun twice. SSG replacement that shoots pretty fucking fast but the spare damage economy isnt there. Pic related and already done but I need to slow the refire speed abit (giving it more recoil ought to do the trick)

Recoiling done by offsets so only 1 frame necessary (and im cheap AF on reloading anims so all it does is offset itself down to the bottom of the screen and jiggle around abit)

Also the pickup sprite reminds me of that retro tommy gun feel.

>-----

Magnum Pistol (not D4) and the Chaingun fires magnum ammo. Put together a badass sound effect for the pistol too by having two sounds called to play at the same time (I do this alot, its more dynamic somehow).

>-----

Had to change hud shit, changed all normal ammo types to "AmmoType01" and up.

Backpack only gives 50% more capacity on some types, only a little bit extra on others that I want to limit the player on (shells is 50/70, use another weapon for fuck's sake).

Rockets is 30/99 (nintendo-esque number cap).

>-----

Thinking of getting rid of Fists and make the Berserk give you Double Damage powerup along with healing.

So what you get instead of fists you ask?

Rise/Triad style infinite ammo pistol with limited range.

>-----

Also thinking of making a series of actual F1 HELP screens to explain these features

>-----

I put Chaingun Slot 6 and SSG Slot 4 so that way when you're cycling weapons you can leave it on Rocket and just cycle for either weapon fast. Plasma* shares Slot 7

BFG will still be around, im giving it native ammo though, gotta grab another BFG to recharge it

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