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>> No.5626221 [View]
File: 173 KB, 800x585, 1366810869340.jpg [View same] [iqdb] [saucenao] [google] [report]
5626221

>>5626163
Shit, already? The absolute madman.

>> No.5602536 [View]
File: 173 KB, 800x585, 1366810869340.jpg [View same] [iqdb] [saucenao] [google] [report]
5602536

>I'll rip your head off and shit down your neck!
>Douk actually rips off the Overlord's head and shits down their neck

>> No.4904028 [View]
File: 173 KB, 800x585, 1531041578069.jpg [View same] [iqdb] [saucenao] [google] [report]
4904028

I made my first level ever and overall I think it went okay. I can see why there's a million different wads and level to play now. Shit's really easy to use.

https://drive.google.com/open?id=1WS-CQsKsPoRnu075tBZySVhQhtKJcOfn

>> No.4889409 [View]
File: 174 KB, 800x585, doom.jpg [View same] [iqdb] [saucenao] [google] [report]
4889409

Hey /vr/oom does anyone have a link to project brutality 3.0?

>> No.4765556 [View]
File: 174 KB, 800x585, 1366810869340.jpg [View same] [iqdb] [saucenao] [google] [report]
4765556

DOOM THREAD / RETRO FPS THREAD - Last thread >>4758495

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1523/93/1523936193601.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4242917 [View]
File: 173 KB, 800x585, Slaughter Maps.jpg [View same] [iqdb] [saucenao] [google] [report]
4242917

>>4242907
>All those waves of flying corpses

>> No.4078107 [View]
File: 174 KB, 800x585, 1359915871956.jpg [View same] [iqdb] [saucenao] [google] [report]
4078107

>>4077706
Expecting these:
>Sickest custom made sprite updates man has ever seen
>New updated weapon functions
>New features
>More overkill
>More russian

MY BODY IS VODKA

>> No.4037147 [View]
File: 174 KB, 800x585, 1359915871956.jpg [View same] [iqdb] [saucenao] [google] [report]
4037147

READY FOR SOME MURDER?

https://a.uguu.se/gWtVQxbNyG73_OB32_AbsoluteHardcoreMurder.wad

Here are 32 medium sized maps generated with OBLIGE 7.55 test version of total carnage.

Mods are highly recommended, these are not intended for vanilla play. 300 monsters per level. Tons of ammo, tons of health and no puzzles.

Break some skulls! RIP & TEAR!
(24 hour temporary link)

>> No.3896539 [View]
File: 174 KB, 800x585, 1366810869340.jpg [View same] [iqdb] [saucenao] [google] [report]
3896539

>This year's April Fool's

mlpol.wad when?

>> No.3821997 [View]
File: 174 KB, 800x585, doomguys heaven.jpg [View same] [iqdb] [saucenao] [google] [report]
3821997

>>3821571


>>3819203
>>3819209
>>3819217
>>3819224
>>3819238
Here are the downloads from the previous thread, I propose we take them with us instead of leaving them for dead

>> No.3714713 [View]
File: 174 KB, 800x585, 1364637169678.jpg [View same] [iqdb] [saucenao] [google] [report]
3714713

>>3714564
Oh fuck yeah
Level editor when?

>> No.3471958 [View]
File: 174 KB, 800x585, 1366810869340.jpg [View same] [iqdb] [saucenao] [google] [report]
3471958

>>3471946
>Space Cena has the ability to turn invisible
>YOU CAN'T SEE ME

Somebody please

>> No.3344178 [View]
File: 173 KB, 800x585, Slaughter Maps.jpg [View same] [iqdb] [saucenao] [google] [report]
3344178

>>3344163
Slaughtermaps are just big rooms full of enemies and ammo.
But really, slaughtermaps are pretty lazy by concept alone. There's a few maps that have interesting architecture and geometry, but they're still just big open rooms with some large raised sectors used for cover and rows and rows of enemies copy+pasted around. It's a bit hard to say how you could "fix" slaughtermaps or do them "right", but then again I'm just not the right audience member for slaughtermaps, so take what I say with a grain of salt.

>> No.3335419 [View]
File: 174 KB, 800x585, 1366810869340.jpg [View same] [iqdb] [saucenao] [google] [report]
3335419

What bosses from vidya do you think could be remade in ZDoom that could still be fun in Doom's gameplay?

>> No.3309417 [View]
File: 174 KB, 800x585, dynamite.jpg [View same] [iqdb] [saucenao] [google] [report]
3309417

>>3309406
Oh shit then better start learning more than just ACS and stop mapping for a while.

>> No.3029105 [View]
File: 174 KB, 800x585, 1364637169678.jpg [View same] [iqdb] [saucenao] [google] [report]
3029105

>>3028597
>it's finally happening

>> No.2763041 [View]
File: 174 KB, 800x585, dynamite.jpg [View same] [iqdb] [saucenao] [google] [report]
2763041

>>2763029
Can't wait for it.

>> No.2677898 [View]
File: 174 KB, 800x585, doomguys heaven.jpg [View same] [iqdb] [saucenao] [google] [report]
2677898

>>2677891
MY BODY IS READY

>> No.2373898 [View]
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2373898

>>2373894

>> No.2138632 [View]
File: 174 KB, 800x585, 1373215444826.jpg [View same] [iqdb] [saucenao] [google] [report]
2138632

How comes this game is still so fun?

>> No.1900968 [View]
File: 174 KB, 800x585, 1359000637189.jpg [View same] [iqdb] [saucenao] [google] [report]
1900968

>Messing around and shit in RLA
>High power minigun
>Notice it has some rather fierce kickback
>Lower gravity somat, SV_infiniteammo 1
>Jump and point downward
Curly's machine gun when?

>> No.1828476 [View]
File: 174 KB, 800x585, 1394504945650.jpg [View same] [iqdb] [saucenao] [google] [report]
1828476

>>1828410
>calculators and cameras running Doom
>mfw

I don't know what to appreciate more; the ingenuity getting the hardware to run doom or the fact that the game itself was programmed so fucking well that you can run it on a rock.

>> No.1805946 [View]
File: 174 KB, 800x585, doomguys heaven.jpg [View same] [iqdb] [saucenao] [google] [report]
1805946

https://www.youtube.com/watch?v=z_iVydI6LUA

this guy is fucking awesome.

>those sounds

>> No.1797998 [View]
File: 174 KB, 800x585, 1362118597647.jpg [View same] [iqdb] [saucenao] [google] [report]
1797998

>Download a single texture pack
>Open it
jesus christ i can't stop cumming



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