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/vr/ - Retro Games

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>> No.6420839 [View]
File: 20 KB, 350x175, dragonB_hitbox.jpg [View same] [iqdb] [saucenao] [google]
6420839

>>6420598
>>hit boxes are too big
Do you want no hit box at all?

>>enemy spawning is haphazard and has poor flow
they have very precise level design and enemy placement, it has to be specially for the second loops, nothing is haphazard.

>>half their games are the same game with reskins
even sequels like Gunbird 2 feel like good progress and change compared to Gunbird 1. And if you compare Sengoku Blade to Dragon Blaze you'll see big differences in play style.

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