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/vr/ - Retro Games

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>> No.10149304 [View]
File: 474 KB, 2048x1536, playing the J4 remake.jpg [View same] [iqdb] [saucenao] [google]
10149304

>>10149296
>Then ran `make -f Makefile.port`.
Small correction, this works fine but I also ran it with the j flag to build faster.
`make -f Makefile.port -j 13`
I have 12 cores and it's common to run that many threads + 1 when building so that it builds ~12 things at once instead of just one.
I also changed the makefile to use O3 for gcc optimizations but neither of these are necessary.
The optimizations might lead to bugs, so you probably don't want to do that. I did it anyway.

>> No.6795718 [View]
File: 474 KB, 2048x1536, n360.jpg [View same] [iqdb] [saucenao] [google]
6795718

>>6795691
This. It was okay as its own thing but didn't feel like Perfect Dark 2. I don't think it deserves the hate that people give it just for looking a little goofy and being slightly quirky in regards to the AI. Some of the gimicks were cool like the weird lock on boomerang blade thing. The levels were alright and had a bit of variety in the way you could complete them. I put a bunch of hours into it when it was new. But I think I would take the N64 PD over the 360 one any day.

>> No.5083726 [View]
File: 514 KB, 2048x1536, ready to play the remake.jpg [View same] [iqdb] [saucenao] [google]
5083726

>>5083717
>providing the evidence to your claim
Nice.

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