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/vr/ - Retro Games

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>> No.2395042 [View]
File: 974 KB, 2048x1242, Torchlit%20staircase.png [View same] [iqdb] [saucenao] [google]
2395042

>>2395034
Yup.
So true about the slowness of the player character. Like, getting into a monster face, blasting them with a super shotgun and then backing off is common bussiness in Doom but almost impossible to pull off in the RL.

And true about the level generation. It's too simplistic, and afaik the only "set pieces" are the preset branches which are always the same. It's always just square rooms after square rooms, with the ocasional cave or barrel level. It's just boring for a modern roguelike. And random level generation is no excuse. Just look at Brogue, pic related. Open level, chasms you can jump into or levitate over, shallow and deep water where you can swim, grass that can be burnt, etc. And it's only a fraction of the enviromental variance.

>> No.2365387 [View]
File: 974 KB, 2048x1242, Torchlit staircase.png [View same] [iqdb] [saucenao] [google]
2365387

>>2365380
Brogue is pretty neat. You should check it out.

https://sites.google.com/site/broguegame/

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