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>> No.5555524 [View]
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5555524

>>5555461
I'm testing a few changes at the moment, gotta run a few characters through the difficulties to test balance. But it'll be here by in a day or two. Maybe less if I decide to pull an all nighter.

Took me an hour to post this. Fucking got hit with some scripters ban on /pol/ when I changed to a new router. Cheers gookmoot, enjoyed that.

>> No.4906790 [View]
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4906790

>>4906701
Gonna pretend that D3 doesn't exist in canon.

>Who is big bad evil guy?
The other two evils that weren't in D2. Azmodan and Belial.

> Where does the act take place?
Back to Hell, more specifically the Realm of Sin and Realm of Lies, where the two aformentioned Evils call home.

>story
Fairly simple, pre-emptive attack to kill them before they try any bullshit in the wake of the end of LoD.

Hometown would be a camp that a bastion of angels have set up in their fight with that region of Hell.

>Do you introduce any new runes
They're already enough and enough of a problem balance wise that I think having even more would cause too many issues. I would however re-tune a few of them and some associated runewords e.g. make Faith not retardedly outclass every other bow and bow-word in the game. I would also remove the +1 TP that Enigma has, for example. I'll expand on that in a bit.

> new types of gems
No new ones, but I would make a further tier or maybe two. Get gems actually being competitive with runes for your socket slots.

>new mechanics
Not new, but remove stamina and the ability to put points into energy. Increase the amount of and regen of every classes mana pool by level instead. Energy is stupid and almost no one ever puts points into it. Maybe you could make points in energy increase spell/summon damage as an alternative to that? I dunno.

I would also make a third unique charm that gives +1 to TP. Enigma is fucking stupid and doing this is an easy way to nerf that runeword without taking away the reason people use it from the player. More gear choices swapped for 1 charm slot. ez.

>spells
A lot of them need re-balancing. CE is far too powerful, as is static and charged strike. They all need nerfs. Other skills need massive buffs e.g. the necro poison skills and amazons bow skills need to like triple in damage. Barbs need some sort of reliable early game aoe damage. It's where he suffers the most. I don't really know where to do that.

1/2

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