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/vr/ - Retro Games

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>> No.1713736 [DELETED]  [View]
File: 436 KB, 1680x1050, spasm0003.jpg [View same] [iqdb] [saucenao] [google]
1713736

I love the Quake modding scene. They're still churning out incredible maps and mods to this day, and the level of quality is arguably the greatest in any game, these people have been working on content for nearly 20 years and it shows.

A lot of the newest releases show a brilliant level of creativity, exploring new game play concepts and ideas left and right, as if the game came out yesterday. I want to start talking about Quake with you lot on /vr/, give it the same treatment DOOM gets, or at least, a fraction of that reception.

I just played a bit of Sock's newest release, Metal Monstrosity, which is a crazy day-time void map which has you navigating a deadly floating runic-techno sky fortress, scaling to the top and destroying wave after wave of enemies. It used the Quoth enemies, and mostly the human/military ones, making for some really tough battles, a lot of the grunts are nothing to scoff at, they will tear you up in no time. Simon's mastery of Quake's aesthetics really shine here, and the level is incredibly challenging, but all the while extremely fair. I love the light bridge mechanic, dropping the pictured grunt to his death is just the icing on the cake, it makes for some really tense fights when you don't know which bridges are out, and you're being swarmed by Bob's.

You can give this map a try here,
https://www.quaddicted.com/reviews/metmon1d.html
You'll also need Quoth2 and a BSP2 engine...Quoth is here,
https://www.quaddicted.com/webarchive/kell.quaddicted.com/
And a BSP2 engine,
http://sourceforge.net/projects/quakespasm/

try finding the hidden Nightmare difficulty, it'll do you in pretty hard. I recommend using the Quakespasm engine, you can download it here. What's your favorite Quake maps? Do you only play the official ones? Interested in the amazing SP maps and mods like I am?

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