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>> No.11030367 [View]
File: 5 KB, 640x400, rogue_6.gif [View same] [iqdb] [saucenao] [google]
11030367

>> No.10651017 [View]
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10651017

>>10650996
>roguelike" is, nowadays, usually just a way for publishers to advertise procedural generation in their games without actually saying the bad words: "procedural generation"

This is it exactly. I have no issue with people liking and preferring either Mystery Dungeon games (I agree, they're basically it's own sub genre at this point) or some other game that uses procedurally generated levels/items/whatever but is action based or has lots of progression systems between runs. But when they put the name of a very specific genre with a very specific set traits onto any game that just has 1 or 2 it just muddies all waters for no good reason.

Personally why Powder remains one of my favorite roguelikes and games in general is that it is more like Rogue in many ways than even say Nethack. And I love these games now because Rogue itself was one of my favorite games growing up.

>> No.10611586 [View]
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10611586

>>10611175
Probably because you have limited taste and can only appreciate games you're familiar with.

>> No.6171110 [View]
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6171110

>>6171043
Yes because Mystery Dungeon is an offshoot of one of the main random content games there was.

>> No.5366478 [View]
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5366478

>>5366328
The point of roguelikes isn't to just brute force tries until you get lucky and win. It's to play and learn the game well enough that you can still pull out a win even when the randomness is fucking with you.

Usually your skill in a game isn't marked by how many times you've beat it overall, it's how many times you can beat it in a row. The top Nethack player in the world had a 36 game win streak for example.

They're deffinitely not a genre for everyone, but I'm glad they've been finally catching on over the last number of years and people experimenting with the genre as with BoI. Personally roguelikes are neck and neck with fighters as by far my favorite kinds of video games both old and new. Rogue was like crack to me when I was 12 and 13.

>> No.5224815 [View]
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5224815

>>5224808
They do, actually we've had some good threads. Even Rogue challenges some people joined in for a while.

>> No.4633686 [View]
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4633686

>>4633658
>>4633662
Not him, but fatal labyrinth is a pretty boring, barebones roguelike. If you want something fun in the vein on genesis look into toejam and earl.

Big shiren fan here by the way, sadly most of chunsofts other mystery dungeon games range from meh to bad.

Also if you like these but haven't yet and you want a nice challenge you should play Rogue.

>> No.4554881 [View]
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4554881

>>4554875
It's a chance per search. Yes indeed you can starve to death very easily this way. Not knowing if success is even possible is part of the tension and fun.

>> No.4501623 [View]
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4501623

>>4500712
Yeah I guess. Dos mainly what I meant so I'll switch it to that.

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