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/vr/ - Retro Games

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>> No.5087228 [View]
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5087228

>>5086964
Demo: http://www.mediafire.com/file/rvazspqnj4nqccu/towerFDA.lmp

As always, it has a voice recording inside of it that could be listened to with this fork of PRBoom (though the demo works without it): https://www.doomworld.com/forum/topic/96894-my-prboom-build-with-in-demo-voice-recording-support-and-something-extra/

Post-game thoughts:
It doesn't seem like it's really appropriate for me to review this map because this doesn't seem like a map that's intended to be played. I realize that a 100 minute limit means that maps are pretty much gonna be proofs of concepts rather than a fleshed out normal play experience, but this feels like it's less of a "proof of concept" and more of "an experiment."

Having each room be the same structure but different floor types is a little charming, but the actual fights themselves are really not very fun to play because it's just a random clump of enemies in a big open space to circle-strafe around in (or in the case of the arachnotrons, not run around in but instead hide in the hallway) with only enough ammo on the floor for one weapon to use. Having pain elementals in the rocket room to spawn lost souls that can catch a point blank rocket is interesting, but that's about it.

It just isn't very fun to play because there isn't very much happening. But, again, that may not be the point, seeing that you said yourself that you're playing with silent teleporters. Hopefully you can put them to use somewhere else.


Thanks for the map.

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