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>> No.7327456 [View]
File: 72 KB, 442x600, 442px-OoT-Poster_Art_2.jpg [View same] [iqdb] [saucenao] [google]
7327456

>>7324123
>You were also allowed to name Epona
I love it! All these memories I have of features Miyamoto spoke of in interviews during Zelda 64's development, features that didn't make the final game, it's wonderful to see confirmation that these really were part of the game. :)
>>7324216
>Dodongos were supposed to be extinct but were apparently resurrected by Ganondorf, hence >>7322850
>I'm pretty sure they weren't said to be extinct in the final game?
I don't think they were, but then again, the Gorons seemed to go into the cavern regularly to eat rocks, so it would make sense if there were no monsters at all prior to Ganon showing up. So it could just be they dropped the reference to their extinction, even though it's indirectly implied.
>"Head to the door at the bottom to seek an audience." / "If you go near the lakebed door, you can talk to us."
>That weird underwater alcove/hole(?) in the final game is a remnant of an earlier design.
I WANT TO BELIEVE
>Jabu-Jabu is sleeping during the day, and swimming around the fountain at night.
>Seems like a hassle to feed him the fish at a specific time of day, glad it was removed.
Maybe not. It does seem like they originally intended for the game utilize the game's clock more than they did, so by that point doing things at certain in-game hours might not have seemed so bad. That's assuming such game mechanics weren't intended to make use of the DD's real-time clock, which I sort of doubt they were.
>>7324149
> Miyamoto mentioned a few times that we wanted to have time travel between three eras and in the released OoT rom there is text mentioning that the temple of time was supposed to send you to the past as well but that whole idea was shut down probably because it would be too difficult or take to long.
But... but the Temple of Time does send you to the past when you place the sword back.

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