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>> No.1870085 [View]
File: 2 KB, 35x38, ROTDA2A8.png [View same] [iqdb] [saucenao] [google]
1870085

I'd like to use an image as a wall texture in zDoom.

I know the steps are generally:

>Convert to PNG
>Import to Slade
>Save to .WAD
>Build a wall in Doom builder & apply texture.

Am I going to run into barriers with the default color palette?

Once I add it to slade, what do I need to do about the offsets?

Do I need to Convert the PNG to a specific doom asset (Graphic (Flat) or Graphic Doom

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