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/vr/ - Retro Games

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>> No.4852854 [View]
File: 13 KB, 640x400, Msfs1.00_000.png [View same] [iqdb] [saucenao] [google]
4852854

>>4851920
I played a lot of dos MS Flight Simulator back in the day. It's quality in that it was pretty accurate to flying a plane, but there's not a ton of "game" to it.

>> No.4122519 [View]
File: 13 KB, 640x400, Msfs1.00_000.png [View same] [iqdb] [saucenao] [google]
4122519

>>4118818
>>4118818
I assume you mean blown away by it's 3Dness, not blown away by the game itself that just happens to be 3D.

For me was MS Flight Simulator. Doesn't look like much now, but back then, holy shit.

Next to that, no joke probably Just Cause 2.

>> No.4103437 [View]
File: 13 KB, 640x400, Msfs1.00_000.png [View same] [iqdb] [saucenao] [google]
4103437

>>4102530
>The reason5th gen is so widely regarded is that although it had the first 3D games, gamers twenty years later still call these games the best games ever made.

I feel like this mostly applies to people who solely or mainly only played consoles. Having been into both console and computer games since early on, I found much of 5th gen pretty underwhelming. It has some truly amazing games, as every generation does. But I see it as more of console's first outing into 3D with many mixed results.

Personally I think 6th and 7th were both much better overall.

>> No.3966632 [View]
File: 13 KB, 640x400, Msfs1.00_000.png [View same] [iqdb] [saucenao] [google]
3966632

>>3966625
>The first TR was the first full-3-D game in existence where you not only move left-right but also up and down in full dimension.

lol the underage in this thread is incredible.

>> No.3933151 [View]
File: 13 KB, 640x400, Msfs1.00_000.png [View same] [iqdb] [saucenao] [google]
3933151

>>3933136
>Console gaming

>> No.3896485 [View]
File: 13 KB, 640x400, Msfs1.00_000.png [View same] [iqdb] [saucenao] [google]
3896485

>>3895356
Wow you suck
I hope you never have to try a real flying game.

>> No.3886490 [View]
File: 13 KB, 640x400, Msfs1.00_000.png [View same] [iqdb] [saucenao] [google]
3886490

>>3886480
Define "timeless"

>> No.3542478 [View]
File: 13 KB, 640x400, Msfs1.00_000.png [View same] [iqdb] [saucenao] [google]
3542478

>>3542474
Also I'm not sure if it counts if you're not actually walking, but Flight Simulator was quite open.

>> No.3117456 [View]
File: 13 KB, 640x400, Msfs1.00_000.png [View same] [iqdb] [saucenao] [google]
3117456

>>3117442
>Is that a true claim that nights is the first real time 3d flying was done fluid and free?

lol not even close.

>> No.2607530 [View]
File: 13 KB, 640x400, Msfs1.00_000.png [View same] [iqdb] [saucenao] [google]
2607530

>>2607414
I used to play the hell out of MS Flight Simulator when I was a kid. Crashed way more than I landed, but still loved it.

>> No.2574262 [View]
File: 13 KB, 640x400, Msfs1.00_000.png [View same] [iqdb] [saucenao] [google]
2574262

>>2574237
>from specs to design philosophy games from the early 2000 onwards feel radically different.

Can you explain what you mean by this exactly? I see game design evolving over time, but don't see any hard lines the way you seem to.

Maybe not on consoles, but 3D games have been a staple on PCs since very early days. Graphical fidelity aside, there's not a world of difference between the flight simulator I played as a kid and the 2006 version for example.

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