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>> No.9715931 [View]
File: 588 KB, 1128x1544, SFC sales (Game Data Library).png [View same] [iqdb] [saucenao] [google]
9715931

>>9715908
>Wikipedia numbers say 700k
it says 600k, 700k is what it sold in the West. also, there's a quote:
>Initially, only 200,000 copies were to be shipped, but Sakaguchi pleaded with the company to make 400,000 to help spawn a sequel, and the management agreed,[11] then the original Famicom (NES) version successfully shipped 520,000 copies in Japan.
And yes, they later released 1&2 on a single cart, which further sold 60k. 520k could be an earlier figure, as time passes old games may add some minor sales numbers.
>Holy based, how did Konami manage to run this series into the ground so quickly?
To be fair, I think during Super Famicom era in Japan the 3rd party action games largely lost in popularity. Out of the top 20 best-selling SNES games, 10 were RPGs, and 7 were Nintendo 1st parties. This was the trend with the whole top 50. Arcade-style action games like Contra, Mega Man, shmups, etc. lost popularity and in general sold ok but weren't huge hits.

>> No.9704201 [View]
File: 588 KB, 1128x1544, SFC sales (game library).png [View same] [iqdb] [saucenao] [google]
9704201

>>9704171
A look at the Super Famicom charts might give you the idea. Out of the 20 best-selling games for the system, 10 (!) were JRPGs. Losing Square / Enix was a huge blow to N64.
Japanese did like Rare games for most part. In fact, Crash also sold very well in Japan. But, they never had much interest in FPS, so Goldeneye was of little interest to them. (1/2)

>> No.9701087 [View]
File: 588 KB, 1128x1544, SFC sales (game library).png [View same] [iqdb] [saucenao] [google]
9701087

>>9699397
first off, this >>9699440
second, you do realize that most Japanese companies thought releasing JRPGs in the West was a bad idea? they didn't sell too well, and for how long it took to translate them, both Square and Enix likely thought it wasn't worth it. when those games were selling in the order of 1-3 million copies in Japan (picrel), in the US they generally only sold 300-400k copies—even ones like FF6 and Chrono Trigger. remember how Earthbound was considered a failed game? it also sold in that 200-400k copies range in US.
and not only that, remember that Square even made FF Mystic Quest, because they thought RPGs were too complex for the Western audiences.
now put all these together, and you'll likely understand why we didn't get FFV, Romancing Saga, Live A Live, Front Mission, Seiken Densetsu 3, and any of the DQ games past IV. perhaps also the reason why Fire Emblem or Tactics Ogre were never brought over to US.
so, to answer your question about Torneko: not only the West didn't get DQV & VI, because the previous ones didn't sell well on NES; but we're talking a spinoff of DQIV here. AND also it's meant to be a harder game for more "hardcore" RPG fans. of course they wouldn't have any hopes for it selling in the West.

>> No.9505191 [View]
File: 588 KB, 1128x1544, SFC sales (game library).png [View same] [iqdb] [saucenao] [google]
9505191

>>9504760
I've seen different figures for Mother 2, varying from 300k to 622k (see pic).
Regarding
>JRPGs were still best-sellers on the SFC
it was more like
>Square / Enix JRPGs were still best-sellers on the SFC
Other games weren't selling quite as much, like e.g. Tactics Ogre or Fire Emblem.
I guess Mother 2 was never some sort of "flagship" series for Nintendo (unlike what some retards believe, that it was their big RPG series on the level of FF and DQ). It was their smaller IP, a one-off weirdo experiment with Itoi, a half-parody of JRPGs. Plus, it was a babby tier RPG at that.

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