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/vr/ - Retro Games

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>> No.10394579 [View]
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>>10394453
It's a game that's style over substance, but I don't mean that in the really negative way it sounds. A game like Mario 64, for example, is about tight gameplay. You move Mario and use him to overcome obstacles and that's the point of the game. What little writing there is in it is just to contextualise the obstacles, to contrive a reason for Mario to be doing what he's doing. That's substance over style.
Conker is about the writing, and the point of the game is to get to the next cutscene, and that's what Chris Seavor himself has said. That doesn't mean there's no gameplay, there's actually a lot. But not focussing on exploring just one type (like Mario's platforming) allows them to keep the experience fresh. One way is not better than the other, and it doesn't mean writing and gameplay are mutually exclusive, it just depends on what you want in your game. I love Conker, but I understand why people don't.

>> No.10261876 [View]
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