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/vr/ - Retro Games

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>> No.481224 [View]
File: 13 KB, 320x237, 27[1].jpg [View same] [iqdb] [saucenao] [google]
481224

>>481183
Also notice the dungeon design, it's still flat bricks like in Zelda 1 and 2, with all the dungeons looking the same. Whether they meant it to be this way for the finished product and later decided to flesh out and theme the dungeons or this was just to test out the mechanics is unknown.

Now this, this picture is a really really early screenshot. You can easily see here that OOT started out with the Mario 64 engine, because of the cartoony look of the graphics. You can also see that octorocks were supposed to appear as they did in Zelda 1 and ALTTP, but were later scrapped. I personally like this design but then again I'm old school.

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