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>> No.5433653 [View]
File: 2 KB, 128x128, xcomResearchPal.png [View same] [iqdb] [saucenao] [google]
5433653

>>5433636
For example I used to abuse the fuck out of this capability back when I was making sprites for Fallout Tactics, because the editor that we had for making the sprites ("Spray") took photoshop palettes along with alpha embedded raw images for the sprites.
The game was truecolor so it didnt matter what palettes you used, its just the sprites definitely needed a 256 color palette. And pretty much all of the vanilla sprites for it had their own individual palettes.

So what id do is make up a palette or take an existing one (like the Fallout 1/2 palette) and change it to suit the kinds of sprites I was using.

But if I wanted to change the colors on something to make XYZ versions (hot bullets, really hot bullets, flaming gay pink bullets, whatever) I would take the palette and change the colors on those ranges and then load that right back in with a copy of the sprite.
> without changing the sprite images themselves at all
Bada-Boom.
Also used it to fuck with the vanilla sprites such as some of the Explosions to make them look hotter, plasmified, toxic-green, etc. By doing nothing more than changing their individual palettes.

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