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/vr/ - Retro Games

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>> No.4246274 [View]
File: 31 KB, 260x335, Demonic.png [View same] [iqdb] [saucenao] [google]
4246274

>>4246201
Hey I wrote a better intermission track for the 300min project, seeing is the intermission slate is SERIOUS

http://www.mediafire.com/file/0dld775c9ccmsik/vr_intermission_2.mid

Same composer as the other 2 tracks. This will suit the slate better

>> No.3436982 [View]
File: 31 KB, 260x335, Demonic.png [View same] [iqdb] [saucenao] [google]
3436982

DOOM THREAD / RETRO FPS THREAD, USUAL OP IS STILL AFK EDITION - Last thread >>3431563

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi..
sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509

>> No.3409757 [View]
File: 31 KB, 260x335, Demonic.png [View same] [iqdb] [saucenao] [google]
3409757

>>3408334
yeah I know the doom fluff, but it doesn't really add up. demons tend to ignore advanced machinery and robotics, they just use magic and abominations instead. Basic machinery like ironworking and smithing is more the tech of the demonic; slaves hammering away on metal etc, demons chopping people to pieces with crude giant cleavers.

Looking at the D&D mythology gives you a pretty good idea of how demons work, its all magic and scrying and inter-dimensional teleportation spells. Robo-demons just seems odd.

Thats why I say the whole cyberdemon thing (arachnotrons, mancubi, etc) feels more like a UAC experiment to create some kind of super soldier they can control. I mean arachnotrons and mancubi dont even have any demonic elements - one's a massive brain with robotic legs and plasma guns (becuase demons always use plasma guns rigth?) and the other is a bloated fat giant man with rocket launchers (another thing demons dont really use....) They're both essentially all human creations. The UAC of course would cover this kind of thing up and no one would know what evil they were creating. The portals would give them access to demons and eventually they would manage to capture a single massive demon, creating the cyber demon - who uses rockets and has a computer controlled brain.

This is just my feelings on the monsters, obviously doom creators didn't think too much about it, what with mancubi usually appearing in the first hell theme episode etc. but when you look at the technology involved, the mancubi, arachnotron and cyber demon seem like human creations, compared to the more traditional hellish enemies like imps, hell-knights, cacodemons, pinkies and barons of hell. None of those have any electronic parts and all use a more magic-esque type of projectile.

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