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/vr/ - Retro Games

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>> No.8525248 [View]
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8525248

>>8524875
>for the best gaming experience monitor should be tuned to the fullest of it capabilities
I agree people should calibrate their monitors more - this site is a very good one for doing it by eye (which is not the ideal way but good enough without getting a device and using displaycal) http://www.lagom.nl/lcd-test/

However this does not account for wide gamut screens (i.e those that deliver over 100% srgb - which is basically all HDR screens and many top end ones). As relevant for /vr/ no old game had its art done factoring in standards like DCI-P3 which is waaaaay wider than srgb so clamping to srgb is something I highly suggest doing. For AMD it is easy as their driver software has the option for it (though it is badly named), Nvidia users rely on external tools.

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