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/vr/ - Retro Games

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>> No.10377384 [SPOILER]  [View]
File: 344 KB, 1280x720, rip void.png [View same] [iqdb] [saucenao] [google]
10377384

>>10376920
>ToG could be an optional final map next to the IoS map. If you don't like IoS, then play ToG and finish the game, if you don't like slaughter, then play the IoS map.
I like both and would like to choose progression that doesn't exclude either.

>>10376838
>secret exit in Monster Mash
Would be tough to add in a way that makes the map feel completed. Doing all the stuff around the active icon and then leaving WITHOUT killing it would suck.
Rest in Pieces, on the other hand has this out-of-bounds void that currently only has an escape teleporter in it. If there was some hint to invite jumping down there, it could be a great place for a secret exit. Bonus points for a deep fall to match Tears's verticality.

BTW is it taken into account that RSKY1ALT (pictured, used in maps 15, 28 and 29) has the pink part visible when the status bar is hidden and vertical fov is slightly higher? The mood is quite different depending on it. I think the maps are not meant to be seen with it.
Also might as well mention that mapnames of Autumn Mausoleum and Steeple of Skeles have typos in UMAPINFO (the former also in its graphic).

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