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/vr/ - Retro Games

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>> No.9710748 [View]
File: 268 KB, 1873x786, 1651763469525.png [View same] [iqdb] [saucenao] [google]
9710748

>>9710541
RTCW's campaign and multiplayer are both phenomenal, but Wolf 3D deserves all the credit it gets for being a good game. (pic related)

>> No.9204389 [View]
File: 268 KB, 1873x786, wolf3dgameplay.png [View same] [iqdb] [saucenao] [google]
9204389

>>9203376
I kind of agree, particularly in that it runs through most of its mileage with the original three episodes, and the Nocturnal Missions feel like a bunch of filler, they should really have added some more enemy types and weapons for that, to add more depth and complexity. Compare to Final Doom, where it's still Doom 2's gameplay, but there's more than enough depth and complexity that it's not a big deal that there's no new enemies or weapons, in fact the levels use the gameplay in a much smarter way than the original games.
Wolfenstein 3D in its base form doesn't have enough going for it to do something like that, it has a smaller and simpler roster, and it has a lot more limitations in what levels can actually be, being stuck with perfect 90 degree angle walls in segments, so you'd really want to change up the gameplay to get more out of it.

Like just adding something like the flamethrower, using its own ammo pool, as well as an enemy type which uses it themselves, so that you'll have to dodge some more physical projectiles (outside of just boss battles), additions like that would do a lot. Perhaps that enemy is decked out in some sort of suit which makes them immune or heavily resistant to flames themselves, and with high-ish health, possibly you could fit in the rocket launcher here, which makes short work of guys like him, so you would save rockets for fighting those guys, in addition to bosses. To save time you could just color the SS Trooper's uniform black, put a tube on his back, and give him a gasmask.

It's a fun game, and it's not completely braindead (it's actually quite hard on I Am Death Incarnate), but it really ought to have had its content developed further for doing three whole new episode of levels, because you can tell they're scraping the barrel for the game by that point. Spear Of Destiny added a bit of new content, but mainly bosses, it could also have benefited from some additions like a new enemy type and some new weapons.

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