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/vr/ - Retro Games

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>> No.4180813 [View]
File: 610 KB, 683x1024, let it all burn.png [View same] [iqdb] [saucenao] [google]
4180813

>>4180458

My computer pretty much wont run anything made since 2005 so my opinion of doom4 is never going to be good, point of fact. You don't have any backwards compatibility and that pisses me the hell off.

People say its optimized, but from my perspective it sure as hell isn't.

> make it scalable all the way back to say, UT2004 standards. All this would change is visuals and models. Gameplay wouldn't have to change one bit, since thats all computational.

> say "this will impair presentation, this is not how we intended for the product to look but this is your decision"
> now everybody can play it no matter what shit they're using, everybody
> make an Android frontend too just so that you can run the thing on a Droid4 with those reduced settings

And before anyone bothers to make recommendations it pisses me off in general so much I could take an SSG to you in real life, so don't bother arguing.

I have no respect for game companies over issues like this and I have no problem pirating your software because of it.

> okay all the shaders and vertex lighting are turned off, so now we just fall back on this oldschool model that takes 5 hours to drag+drop that uses basic dynamic lights, and uses these low poly model versions of all the shit that we just have the graphic designers churn out copies of in a few minutes from their high res shit.
> game automatically processes 25% or 12.5% scale textures for everything.

>> No.3969609 [View]
File: 610 KB, 683x1024, let it all burn.png [View same] [iqdb] [saucenao] [google]
3969609

>>3969580
sorry but A/D gets a 2/5 from me because of that, and literally only because of the weapons and some of the monsters

im not going to be playing it again, ill keep it around just as an architectural reference

if it was each individual map being loaded individually (such as 1000 cuts) then id rate it much higher

a hub like this compels me to believe this is multi-episode expansion with each option from the start hub being a series of levels, and it pissed me off *to no end* that not only was each one just a single map, but that it wasnt even playing them sequentially

> the hub is just a motherfucking map chooser, motherfucking what the mother fuck goddamnit
> just split them into fucking individual maps and ill just run them individually like any other thing
> what the mother mother fucking fuck

also some of the maps are rather huge enormous things, that should be separated into sequential maps within an episode (400+ monsters in the swamp map, are you kidding me)

I want at least 4 Maps behind each of those start hub portals.

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