[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4786956 [View]
File: 142 KB, 850x800, 1438037049785.png [View same] [iqdb] [saucenao] [google]
4786956

Hey so does any ZS wizard in here know if you can programmatically define and use translations? I have a weapon whose colors I want to change under certain circumstances but I'd really prefer to not have to save copies of the sprite.

>> No.4748086 [View]
File: 142 KB, 850x800, 1438037049785.png [View same] [iqdb] [saucenao] [google]
4748086

https://www.bitchute.com/video/oFmE2osvSP0k
https://www.bitchute.com/video/uq6sxNXcYr1v
https://www.bitchute.com/video/EHxSdfttpcVB
Alrighty, here they are. RIP your speakers maybe, my mic has a bit of resonance. In these very basic ZScript tutorials I cover:
>Turning a simple DECORATE weapon into ZS
>Anonymous Functions
>Named Action Functions
>void and State return type
>Some code factoring principles
I definitely know more than this but I figured I'd go for the absolute basics then figure out what to do from there.

>> No.4353126 [View]
File: 142 KB, 850x800, 1438037049785.png [View same] [iqdb] [saucenao] [google]
4353126

>tfw you run into the limits of ZScript not while enhacing enemy AI, but trying to make tracers look nice
Fuck's sake man. How is voidptr a valid type but you can't null-check existing slots in a dynamic array or do a simply raycast distance check? Graf pls.

Navigation
View posts[+24][+48][+96]