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/vr/ - Retro Games

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>> No.9378593 [View]
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9378593

>>9378273
scrollers move at different speeds and push things off the edges differently. see beginning and end of map31 in 400min for examples. by extension, this makes all voodoo scripting unreliable.
collision detection with walls is very different. easiest example is diagonal impassable walls - these are "stairstepped" in Doom/Boom and smooth in Z/GZ. GZ also doesn't suffer from "bouncy" walls and other things like that.

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